Start Your 3D Engines
Summary
This was my very first project in the Create with Code Course which I completed as a part of the Unity Junior Programmer Pathway. I had to program a controllable truck on a floating road, trying to avoid (or hit) obstacles in the way.
How to Play
- W to accelerate
- S to brake/reverse
- A & D to turn
Project Outcomes
It was a simple prototype to introduce me to physics, movement and player control in Unity. In addition to becoming familiar with the Unity editor and workflow, I learnt how to create new C# scripts and do some simple programming; calling basic functions, then declaring and tweaking new variables to modify the results of those functions.
After completing this unit, I am now able to:
- Move game objects through programming
- Apply physics to game objects through rigidbodys and colliders
- Implement a simple player controller
- Diagnose and fix code that compiles, but fails to perform as expected.
- Choose and correctly implement appropriate data types.
- Prototype new concepts.
- Comprehend and evaluate basic code
- Use an IDE to modify simple code.
Status | Prototype |
Platforms | HTML5 |
Author | Lewis Stephens |
Made with | Unity |
Tags | create-with-code, unity-learn |