Space Chicken
Summary
Space Chicken is a simple endless runner game (that ends when you kill the boss...). The objective is to defeat Mr. Fox by collecting ammo to shoot him. It sounds easy enough but the challenge is that you have to do that while avoiding his attacks and dodging the asteroids flying at you through space.
How to Play
- WASD to move
- Left Click to shoot
Project Outcomes
I initially believed that this project would be a quick way to learn how to implement bosses and enemies into my games. However, upon beginning it I found that it was intended to teach people how to use the Ready game engine. It also provided all of the assets and scripts needed to build the game in Unity but the scripts weren't there when I began it.... So I built the game in Unity using only the visual assets that were available. I coded every aspect of the game myself using the skills I acquired when I became a Unity Junior Validated Programmer. And where I did not know how to do something, I used a combination of Unity Learn, YouTube, Unity's documentation and forums to figure it out.
Upon completing this project learned how to:
- Improve my audio and animation workflows through managers
- Optimise my resources by replacing simple animations with Tweening
- Optimise my spawn management through object pooling
- Create a simple spline controller and Bezier Curve from scratch
- Implement a simple boss with a simple attack and movement pattern
- Combine audio, animations and input feedback to add juice to my games
Status | Prototype |
Platforms | HTML5 |
Author | Lewis Stephens |
Made with | Unity |
Tags | Unity, unity-learn |
Leave a comment
Log in with itch.io to leave a comment.